pub struct Marquee {
pub text: String,
pub position: Vec3,
pub width: f32,
pub char_w: f32,
pub speed: f32,
pub color: Vec4,
pub layer: RenderLayer,
/* private fields */
}Expand description
Horizontally scrolling marquee text.
Fields§
§text: String§position: Vec3§width: f32§char_w: f32§speed: f32§color: Vec4§layer: RenderLayerImplementations§
Auto Trait Implementations§
impl Freeze for Marquee
impl RefUnwindSafe for Marquee
impl Send for Marquee
impl Sync for Marquee
impl Unpin for Marquee
impl UnsafeUnpin for Marquee
impl UnwindSafe for Marquee
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more