pub struct PointLight {
pub position: Vec3,
pub color: Vec3,
pub intensity: f32,
pub radius: f32,
}Expand description
Omnidirectional point light.
Fields§
§position: Vec3§color: Vec3§intensity: f32§radius: f32Physical radius for energy-conserving area-light attenuation.
Implementations§
Source§impl PointLight
impl PointLight
pub fn new(position: Vec3, color: Vec3, intensity: f32, radius: f32) -> Self
Sourcepub fn attenuation(&self, surface_pos: Vec3) -> f32
pub fn attenuation(&self, surface_pos: Vec3) -> f32
Inverse-square-law attenuation with smooth window function (Karis 2013).
Sourcepub fn direction_to(&self, surface_pos: Vec3) -> Vec3
pub fn direction_to(&self, surface_pos: Vec3) -> Vec3
Direction from surface toward this light.
Sourcepub fn irradiance_at(&self, surface_pos: Vec3) -> Vec3
pub fn irradiance_at(&self, surface_pos: Vec3) -> Vec3
Irradiance at surface position.
Trait Implementations§
Source§impl Clone for PointLight
impl Clone for PointLight
Source§fn clone(&self) -> PointLight
fn clone(&self) -> PointLight
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for PointLight
impl RefUnwindSafe for PointLight
impl Send for PointLight
impl Sync for PointLight
impl Unpin for PointLight
impl UnsafeUnpin for PointLight
impl UnwindSafe for PointLight
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more