pub enum LightAnimation {
Constant,
Pulse {
frequency: f32,
min_intensity: f32,
max_intensity: f32,
},
Flicker {
speed: f32,
depth: f32,
},
Strobe {
frequency: f32,
},
Fade {
start: f32,
end: f32,
duration: f32,
},
Math {
func: MathFunction,
base_intensity: f32,
amplitude: f32,
},
ColorCycle {
speed: f32,
saturation: f32,
value: f32,
},
Heartbeat {
bpm: f32,
base_intensity: f32,
},
}Expand description
How a light’s intensity varies over time.
Variants§
Constant
Constant: no variation.
Pulse
Sine wave: intensity oscillates at frequency Hz.
Flicker
Perlin-noise flicker (torch-like).
Strobe
Strobe: alternates fully on/off at frequency Hz.
Fade
Fade from start to end over duration seconds.
Math
Driven by a MathFunction: maps f(t) → [0,1] → intensity.
ColorCycle
Color-shifting animation: cycles through hue over time.
Heartbeat
Heartbeat: two fast pulses per beat.
Implementations§
Trait Implementations§
Source§impl Clone for LightAnimation
impl Clone for LightAnimation
Source§fn clone(&self) -> LightAnimation
fn clone(&self) -> LightAnimation
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for LightAnimation
impl RefUnwindSafe for LightAnimation
impl Send for LightAnimation
impl Sync for LightAnimation
impl Unpin for LightAnimation
impl UnsafeUnpin for LightAnimation
impl UnwindSafe for LightAnimation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more