pub struct ExposurePresets;Expand description
Exposure presets for specific game moments.
Implementations§
Source§impl ExposurePresets
impl ExposurePresets
Sourcepub fn bright_scene() -> HdrParams
pub fn bright_scene() -> HdrParams
Bright scene (shrine, victory, surface).
Sourcepub fn dark_scene() -> HdrParams
pub fn dark_scene() -> HdrParams
Dark scene (deep floors, boss rooms).
Sourcepub fn death_sequence(progress: f32) -> HdrParams
pub fn death_sequence(progress: f32) -> HdrParams
Death sequence: slowly reduce exposure to black.
Sourcepub fn boss_entrance() -> HdrParams
pub fn boss_entrance() -> HdrParams
Boss entrance: brief flash then settle.
Auto Trait Implementations§
impl Freeze for ExposurePresets
impl RefUnwindSafe for ExposurePresets
impl Send for ExposurePresets
impl Sync for ExposurePresets
impl Unpin for ExposurePresets
impl UnsafeUnpin for ExposurePresets
impl UnwindSafe for ExposurePresets
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more