pub struct WorldMap {
pub width: usize,
pub height: usize,
pub cells: Vec<WorldCell>,
}Expand description
The complete world map.
Fields§
§width: usize§height: usize§cells: Vec<WorldCell>Implementations§
Source§impl WorldMap
impl WorldMap
pub fn new(width: usize, height: usize) -> Self
pub fn idx(&self, x: usize, y: usize) -> usize
pub fn get(&self, x: usize, y: usize) -> &WorldCell
pub fn get_mut(&mut self, x: usize, y: usize) -> &mut WorldCell
pub fn in_bounds(&self, x: i32, y: i32) -> bool
pub fn elevation_at(&self, x: usize, y: usize) -> f32
Trait Implementations§
Auto Trait Implementations§
impl Freeze for WorldMap
impl RefUnwindSafe for WorldMap
impl Send for WorldMap
impl Sync for WorldMap
impl Unpin for WorldMap
impl UnsafeUnpin for WorldMap
impl UnwindSafe for WorldMap
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more