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LootDropper

Struct LootDropper 

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pub struct LootDropper {
    pub generator: ItemGenerator,
}
Expand description

Produces item drops from enemies based on type and depth.

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§generator: ItemGenerator

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impl LootDropper

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pub fn new(generator: ItemGenerator) -> Self

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pub fn drop( &self, enemy_kind: EnemyKind, depth: u32, rng: &mut Rng, ) -> Vec<Item>

Generate loot for an enemy kill.

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pub fn drop_boss(&self, depth: u32, rng: &mut Rng) -> Vec<Item>

Drop chance for a boss — always drops, usually rare+.

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pub fn try_unique_drop(&self, depth: u32, rng: &mut Rng) -> Option<Item>

Roll for a unique item drop (low probability).

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impl Default for LootDropper

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fn default() -> Self

Returns the “default value” for a type. Read more

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