pub struct WallFollowing {
pub walls: Vec<WallSegment>,
pub follow_distance: f32,
pub detection_range: f32,
pub side: f32,
}Expand description
Steers along a wall at a desired offset distance.
Fields§
§walls: Vec<WallSegment>§follow_distance: f32§detection_range: f32§side: f32Implementations§
Source§impl WallFollowing
impl WallFollowing
pub fn new(follow_distance: f32) -> Self
pub fn add_wall(&mut self, wall: WallSegment)
pub fn steer(&self, agent: &SteeringAgent) -> SteeringOutput
Auto Trait Implementations§
impl Freeze for WallFollowing
impl RefUnwindSafe for WallFollowing
impl Send for WallFollowing
impl Sync for WallFollowing
impl Unpin for WallFollowing
impl UnsafeUnpin for WallFollowing
impl UnwindSafe for WallFollowing
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more