pub struct ObstacleAvoidance {
pub obstacles: Vec<CircleObstacle>,
pub detection_length: f32,
pub avoidance_force: f32,
}Expand description
Steers around circular obstacles using a forward feeler.
Fields§
§obstacles: Vec<CircleObstacle>§detection_length: f32§avoidance_force: f32Implementations§
Source§impl ObstacleAvoidance
impl ObstacleAvoidance
pub fn new(detection_length: f32) -> Self
pub fn add_obstacle(&mut self, obs: CircleObstacle)
pub fn steer(&self, agent: &SteeringAgent) -> SteeringOutput
Auto Trait Implementations§
impl Freeze for ObstacleAvoidance
impl RefUnwindSafe for ObstacleAvoidance
impl Send for ObstacleAvoidance
impl Sync for ObstacleAvoidance
impl Unpin for ObstacleAvoidance
impl UnsafeUnpin for ObstacleAvoidance
impl UnwindSafe for ObstacleAvoidance
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more