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FormationMovement

Struct FormationMovement 

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pub struct FormationMovement {
    pub slots: Vec<FormationSlot>,
    pub leader: Vec2,
    pub heading: f32,
}
Expand description

Formation definitions: wedge, line, column, circle.

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§slots: Vec<FormationSlot>§leader: Vec2§heading: f32

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impl FormationMovement

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pub fn wedge(count: usize, spacing: f32) -> Self

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pub fn line(count: usize, spacing: f32) -> Self

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pub fn column(count: usize, spacing: f32) -> Self

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pub fn circle(count: usize, radius: f32) -> Self

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pub fn slot_position(&self, idx: usize) -> Vec2

Compute the world-space target position for formation slot idx.

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pub fn steer_to_slot( &self, agent: &SteeringAgent, slot_idx: usize, slowing_radius: f32, ) -> SteeringOutput

Steering force for agent idx to maintain its formation slot. Agent’s slot target = leader pos + rotated offset.

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pub fn update_leader(&mut self, pos: Vec2, heading: f32)

Update formation center (leader position) and heading.

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