pub struct NavPath {
pub polys: Vec<NavPolyId>,
pub portals: Vec<NavPortal>,
pub waypoints: Vec<Vec2>,
}Expand description
Result of navmesh pathfinding: polygon corridor + smoothed waypoints.
Fields§
§polys: Vec<NavPolyId>§portals: Vec<NavPortal>§waypoints: Vec<Vec2>Trait Implementations§
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impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
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