pub struct EntityDelta {
pub entity_id: NetEntityId,
pub position: Option<[f32; 3]>,
pub rotation: Option<[f32; 4]>,
pub velocity: Option<[f32; 3]>,
pub flags_changed: bool,
pub new_flags: u32,
pub changed_components: Vec<ComponentDelta>,
pub added_components: Vec<ComponentData>,
pub removed_component_types: Vec<u16>,
}Expand description
Delta for a single entity between two snapshots.
Fields§
§entity_id: NetEntityId§position: Option<[f32; 3]>§rotation: Option<[f32; 4]>§velocity: Option<[f32; 3]>§flags_changed: bool§new_flags: u32§changed_components: Vec<ComponentDelta>§added_components: Vec<ComponentData>§removed_component_types: Vec<u16>Implementations§
Source§impl EntityDelta
impl EntityDelta
Trait Implementations§
Source§impl Clone for EntityDelta
impl Clone for EntityDelta
Source§fn clone(&self) -> EntityDelta
fn clone(&self) -> EntityDelta
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for EntityDelta
impl RefUnwindSafe for EntityDelta
impl Send for EntityDelta
impl Sync for EntityDelta
impl Unpin for EntityDelta
impl UnsafeUnpin for EntityDelta
impl UnwindSafe for EntityDelta
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more