pub struct PointLight {
pub position: Vec3,
pub color: Color,
pub intensity: f32,
pub radius: f32,
pub attenuation: AttenuationModel,
pub cast_shadows: bool,
pub shadow_bias: f32,
pub enabled: bool,
pub shadow_map_index: Option<u32>,
}Expand description
An omnidirectional point light source.
Fields§
§position: Vec3§color: Color§intensity: f32§radius: f32§attenuation: AttenuationModel§cast_shadows: bool§shadow_bias: f32§enabled: bool§shadow_map_index: Option<u32>Index into shadow atlas (set by the shadow system).
Implementations§
Source§impl PointLight
impl PointLight
pub fn new(position: Vec3, color: Color, intensity: f32, radius: f32) -> Self
pub fn with_attenuation(self, model: AttenuationModel) -> Self
Sourcepub fn irradiance_at(&self, point: Vec3) -> Color
pub fn irradiance_at(&self, point: Vec3) -> Color
Compute irradiance at a world position.
Sourcepub fn affects_point(&self, point: Vec3) -> bool
pub fn affects_point(&self, point: Vec3) -> bool
Check if a point is within the light’s influence radius.
Sourcepub fn bounding_box(&self) -> (Vec3, Vec3)
pub fn bounding_box(&self) -> (Vec3, Vec3)
Bounding box of the light’s influence volume.
Trait Implementations§
Source§impl Clone for PointLight
impl Clone for PointLight
Source§fn clone(&self) -> PointLight
fn clone(&self) -> PointLight
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PointLight
impl Debug for PointLight
Auto Trait Implementations§
impl Freeze for PointLight
impl RefUnwindSafe for PointLight
impl Send for PointLight
impl Sync for PointLight
impl Unpin for PointLight
impl UnsafeUnpin for PointLight
impl UnwindSafe for PointLight
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more