pub struct BindingGroup {
pub name: String,
pub enabled: bool,
/* private fields */
}Expand description
A named group of bindings that can be enabled/disabled as a unit. Useful for switching between gameplay mode and menu mode.
Fields§
§name: String§enabled: boolImplementations§
Source§impl BindingGroup
impl BindingGroup
pub fn new(name: impl Into<String>, enabled: bool) -> Self
pub fn bind(&mut self, action: impl Into<Action>, binding: Binding)
pub fn bind_axis(&mut self, axis: AxisBinding)
pub fn bind_chord(&mut self, chord: ChordBinding)
pub fn actions(&self) -> impl Iterator<Item = &Action>
Trait Implementations§
Source§impl Clone for BindingGroup
impl Clone for BindingGroup
Source§fn clone(&self) -> BindingGroup
fn clone(&self) -> BindingGroup
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for BindingGroup
impl Debug for BindingGroup
Source§impl Default for BindingGroup
impl Default for BindingGroup
Source§fn default() -> BindingGroup
fn default() -> BindingGroup
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for BindingGroup
impl RefUnwindSafe for BindingGroup
impl Send for BindingGroup
impl Sync for BindingGroup
impl Unpin for BindingGroup
impl UnsafeUnpin for BindingGroup
impl UnwindSafe for BindingGroup
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more