pub struct GameTransition {
pub kind: TransitionKind,
pub duration: f32,
pub elapsed: f32,
pub from: String,
pub to: String,
pub complete: bool,
}Fields§
§kind: TransitionKind§duration: f32§elapsed: f32§from: String§to: String§complete: boolImplementations§
Source§impl GameTransition
impl GameTransition
pub fn new( kind: TransitionKind, duration: f32, from: impl Into<String>, to: impl Into<String>, ) -> Self
pub fn none() -> Self
pub fn progress(&self) -> f32
pub fn tick(&mut self, dt: f32)
pub fn alpha(&self) -> f32
pub fn offset_x(&self) -> f32
pub fn offset_y(&self) -> f32
Trait Implementations§
Source§impl Clone for GameTransition
impl Clone for GameTransition
Source§fn clone(&self) -> GameTransition
fn clone(&self) -> GameTransition
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for GameTransition
impl RefUnwindSafe for GameTransition
impl Send for GameTransition
impl Sync for GameTransition
impl Unpin for GameTransition
impl UnsafeUnpin for GameTransition
impl UnwindSafe for GameTransition
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more