pub struct FluidSpriteData {
pub position: Vec3,
pub color: [f32; 4],
pub size: f32,
pub emission: f32,
}Expand description
Render data for a single fluid point sprite.
Fields§
§position: Vec3World-space position.
color: [f32; 4]RGBA colour.
size: f32Size of the point sprite.
emission: f32Emission/glow intensity.
Trait Implementations§
Source§impl Clone for FluidSpriteData
impl Clone for FluidSpriteData
Source§fn clone(&self) -> FluidSpriteData
fn clone(&self) -> FluidSpriteData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for FluidSpriteData
impl Debug for FluidSpriteData
impl Copy for FluidSpriteData
Auto Trait Implementations§
impl Freeze for FluidSpriteData
impl RefUnwindSafe for FluidSpriteData
impl Send for FluidSpriteData
impl Sync for FluidSpriteData
impl Unpin for FluidSpriteData
impl UnsafeUnpin for FluidSpriteData
impl UnwindSafe for FluidSpriteData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more