pub struct FluidParticle {
pub position: Vec3,
pub velocity: Vec3,
pub density: f32,
pub pressure: f32,
pub color: [f32; 4],
pub fluid_type: FluidType,
pub lifetime: f32,
pub viscosity: f32,
pub temperature: f32,
/* private fields */
}Expand description
A single fluid particle in the game-layer SPH simulation.
Fields§
§position: Vec3World-space position.
velocity: Vec3Velocity (m/s).
density: f32SPH-computed density.
pressure: f32SPH-computed pressure.
color: [f32; 4]RGBA colour (may drift from base over lifetime).
fluid_type: FluidTypeThe type of fluid.
lifetime: f32Remaining lifetime in seconds. Particle dies when <= 0.
viscosity: f32Per-particle viscosity.
temperature: f32Temperature (Kelvin-ish, gameplay scale).
Implementations§
Source§impl FluidParticle
impl FluidParticle
Trait Implementations§
Source§impl Clone for FluidParticle
impl Clone for FluidParticle
Source§fn clone(&self) -> FluidParticle
fn clone(&self) -> FluidParticle
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for FluidParticle
impl RefUnwindSafe for FluidParticle
impl Send for FluidParticle
impl Sync for FluidParticle
impl Unpin for FluidParticle
impl UnsafeUnpin for FluidParticle
impl UnwindSafe for FluidParticle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more