pub enum FluidStatusEffect {
DamageOverTime {
damage_per_second: f32,
element: FluidType,
},
BleedAmplify {
multiplier: f32,
},
Slow {
factor: f32,
},
ManaDrain {
drain_per_second: f32,
},
HealOverTime {
heal_per_second: f32,
},
NecroEmpower {
speed_multiplier: f32,
},
}Expand description
Status effect applied to an entity standing in a fluid pool.
Variants§
DamageOverTime
Damage over time (fire, poison).
BleedAmplify
Increased bleed damage multiplier (blood pool).
Slow
Movement slow (ice pool).
ManaDrain
Mana drain per second (dark pool).
HealOverTime
Heal over time (healing).
NecroEmpower
Necro pool — raises corpses faster.
Trait Implementations§
Source§impl Clone for FluidStatusEffect
impl Clone for FluidStatusEffect
Source§fn clone(&self) -> FluidStatusEffect
fn clone(&self) -> FluidStatusEffect
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for FluidStatusEffect
impl Debug for FluidStatusEffect
Source§impl PartialEq for FluidStatusEffect
impl PartialEq for FluidStatusEffect
impl Copy for FluidStatusEffect
impl StructuralPartialEq for FluidStatusEffect
Auto Trait Implementations§
impl Freeze for FluidStatusEffect
impl RefUnwindSafe for FluidStatusEffect
impl Send for FluidStatusEffect
impl Sync for FluidStatusEffect
impl Unpin for FluidStatusEffect
impl UnsafeUnpin for FluidStatusEffect
impl UnwindSafe for FluidStatusEffect
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more