pub struct EntityDeathEvent {
pub position: Vec3,
pub glyphs: Vec<char>,
pub colors: Vec<[f32; 4]>,
pub death_type: DebrisType,
}Expand description
Information about an entity death, used by DebrisSpawner.
Fields§
§position: Vec3World position of the dying entity.
glyphs: Vec<char>The glyphs (characters) that composed the entity.
colors: Vec<[f32; 4]>Colours that corresponded to each glyph slot.
death_type: DebrisTypeThe element of the killing blow.
Implementations§
Source§impl EntityDeathEvent
impl EntityDeathEvent
Sourcepub fn from_entity(entity: &AmorphousEntity, death_type: DebrisType) -> Self
pub fn from_entity(entity: &AmorphousEntity, death_type: DebrisType) -> Self
Build a death event from an AmorphousEntity and the elemental type of
the killing blow.
Trait Implementations§
Source§impl Clone for EntityDeathEvent
impl Clone for EntityDeathEvent
Source§fn clone(&self) -> EntityDeathEvent
fn clone(&self) -> EntityDeathEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for EntityDeathEvent
impl RefUnwindSafe for EntityDeathEvent
impl Send for EntityDeathEvent
impl Sync for EntityDeathEvent
impl Unpin for EntityDeathEvent
impl UnsafeUnpin for EntityDeathEvent
impl UnwindSafe for EntityDeathEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more