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EnemyAnimController

Struct EnemyAnimController 

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pub struct EnemyAnimController {
    pub current_state: EnemyAnimState,
    pub prev_state: EnemyAnimState,
    pub blend_factor: f32,
    pub transition_time: f32,
    pub state_timer: f32,
    pub approach_direction: Vec3,
    pub death_progress: f32,
    /* private fields */
}
Expand description

Simpler animation controller for enemies.

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§current_state: EnemyAnimState§prev_state: EnemyAnimState§blend_factor: f32§transition_time: f32§state_timer: f32§approach_direction: Vec3

Direction the enemy is approaching from.

§death_progress: f32

Death dissolution progress [0, 1].

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impl EnemyAnimController

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pub fn new(glyph_count: usize) -> Self

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pub fn transition_to(&mut self, new_state: EnemyAnimState) -> bool

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pub fn update(&mut self, dt: f32) -> AnimPose

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