pub enum AlgorithmAnimState {
Phase1,
PhaseTransition,
Phase2,
Phase3,
}Expand description
Algorithm boss: multi-phase encounter with entity reorganization.
Variants§
Trait Implementations§
Source§impl Clone for AlgorithmAnimState
impl Clone for AlgorithmAnimState
Source§fn clone(&self) -> AlgorithmAnimState
fn clone(&self) -> AlgorithmAnimState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AlgorithmAnimState
impl Debug for AlgorithmAnimState
Source§impl Hash for AlgorithmAnimState
impl Hash for AlgorithmAnimState
Source§impl PartialEq for AlgorithmAnimState
impl PartialEq for AlgorithmAnimState
impl Copy for AlgorithmAnimState
impl Eq for AlgorithmAnimState
impl StructuralPartialEq for AlgorithmAnimState
Auto Trait Implementations§
impl Freeze for AlgorithmAnimState
impl RefUnwindSafe for AlgorithmAnimState
impl Send for AlgorithmAnimState
impl Sync for AlgorithmAnimState
impl Unpin for AlgorithmAnimState
impl UnsafeUnpin for AlgorithmAnimState
impl UnwindSafe for AlgorithmAnimState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.