pub struct MsaaConfig {
pub enabled: bool,
pub sample_count: MsaaSampleCount,
pub alpha_to_coverage: bool,
pub sample_shading: bool,
pub min_sample_shading: f32,
pub centroid_interpolation: bool,
pub needs_resolve: bool,
pub resolve_filter: MsaaResolveFilter,
}Expand description
MSAA configuration.
Fields§
§enabled: boolWhether MSAA is enabled.
sample_count: MsaaSampleCountNumber of samples.
alpha_to_coverage: boolWhether to use alpha-to-coverage.
sample_shading: boolWhether to enable sample shading (full per-sample fragment shading).
min_sample_shading: f32Minimum sample shading rate (0..1). 1.0 = shade every sample.
centroid_interpolation: boolWhether centroid interpolation is used.
needs_resolve: boolWhether a resolve pass is needed (true for deferred rendering).
resolve_filter: MsaaResolveFilterResolve filter (box, tent, etc.).
Implementations§
Source§impl MsaaConfig
impl MsaaConfig
pub fn new(sample_count: MsaaSampleCount) -> Self
Sourcepub fn memory_multiplier(&self) -> f32
pub fn memory_multiplier(&self) -> f32
Estimated memory overhead multiplier.
Sourcepub fn performance_cost(&self) -> f32
pub fn performance_cost(&self) -> f32
Performance cost multiplier (approximate).
Trait Implementations§
Source§impl Clone for MsaaConfig
impl Clone for MsaaConfig
Source§fn clone(&self) -> MsaaConfig
fn clone(&self) -> MsaaConfig
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for MsaaConfig
impl Debug for MsaaConfig
Auto Trait Implementations§
impl Freeze for MsaaConfig
impl RefUnwindSafe for MsaaConfig
impl Send for MsaaConfig
impl Sync for MsaaConfig
impl Unpin for MsaaConfig
impl UnsafeUnpin for MsaaConfig
impl UnwindSafe for MsaaConfig
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more