pub struct ComboState {
pub active_combo: Option<String>,
pub current_phase: ComboPhase,
pub hit_count: u32,
pub total_damage: f32,
pub combo_timer: f32,
pub combo_timeout: f32,
pub input_buffer: InputBuffer,
pub is_airborne: bool,
pub is_grounded: bool,
}Fields§
§active_combo: Option<String>§current_phase: ComboPhase§hit_count: u32§total_damage: f32§combo_timer: f32§combo_timeout: f32§input_buffer: InputBuffer§is_airborne: bool§is_grounded: boolImplementations§
Source§impl ComboState
impl ComboState
pub fn new() -> Self
pub fn update(&mut self, dt: f32)
pub fn register_input(&mut self, input: ComboInput)
pub fn register_hit(&mut self, damage: f32, hit: &ComboHit)
pub fn is_in_combo(&self) -> bool
pub fn start_combo(&mut self, combo_id: String)
pub fn end_combo(&mut self)
pub fn reset(&mut self)
pub fn can_act(&self) -> bool
Trait Implementations§
Source§impl Clone for ComboState
impl Clone for ComboState
Source§fn clone(&self) -> ComboState
fn clone(&self) -> ComboState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for ComboState
impl RefUnwindSafe for ComboState
impl Send for ComboState
impl Sync for ComboState
impl Unpin for ComboState
impl UnsafeUnpin for ComboState
impl UnwindSafe for ComboState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more