pub struct QuestGenerator { /* private fields */ }Implementations§
Source§impl QuestGenerator
impl QuestGenerator
pub fn new(seed: u64) -> Self
pub fn generate_kill_quest(&mut self, player_level: u32) -> Quest
pub fn generate_collect_quest(&mut self, player_level: u32) -> Quest
pub fn generate_escort_quest(&mut self, player_level: u32) -> Quest
pub fn generate_explore_quest(&mut self, player_level: u32) -> Quest
pub fn generate_daily_quests( &mut self, player_level: u32, count: usize, ) -> Vec<Quest>
Auto Trait Implementations§
impl Freeze for QuestGenerator
impl RefUnwindSafe for QuestGenerator
impl Send for QuestGenerator
impl Sync for QuestGenerator
impl Unpin for QuestGenerator
impl UnsafeUnpin for QuestGenerator
impl UnwindSafe for QuestGenerator
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more