pub struct WeaponData {
pub damage_min: f32,
pub damage_max: f32,
pub attack_speed: f32,
pub range: f32,
pub weapon_type: WeaponType,
pub stat_scaling: StatScaling,
pub two_handed: bool,
pub element: Option<DamageElement>,
}Fields§
§damage_min: f32§damage_max: f32§attack_speed: f32§range: f32§weapon_type: WeaponType§stat_scaling: StatScaling§two_handed: bool§element: Option<DamageElement>Implementations§
Source§impl WeaponData
impl WeaponData
pub fn new(weapon_type: WeaponType) -> Self
pub fn average_damage(&self) -> f32
Trait Implementations§
Source§impl Clone for WeaponData
impl Clone for WeaponData
Source§fn clone(&self) -> WeaponData
fn clone(&self) -> WeaponData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for WeaponData
impl RefUnwindSafe for WeaponData
impl Send for WeaponData
impl Sync for WeaponData
impl Unpin for WeaponData
impl UnsafeUnpin for WeaponData
impl UnwindSafe for WeaponData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more