pub enum CharacterState {
Idle,
Moving,
Attacking,
Casting,
Stunned,
Dead,
Interacting,
Resting,
Fleeing,
Defending,
Dashing,
Falling,
}Variants§
Implementations§
Trait Implementations§
Source§impl Clone for CharacterState
impl Clone for CharacterState
Source§fn clone(&self) -> CharacterState
fn clone(&self) -> CharacterState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for CharacterState
impl Debug for CharacterState
Source§impl Hash for CharacterState
impl Hash for CharacterState
Source§impl PartialEq for CharacterState
impl PartialEq for CharacterState
impl Copy for CharacterState
impl Eq for CharacterState
impl StructuralPartialEq for CharacterState
Auto Trait Implementations§
impl Freeze for CharacterState
impl RefUnwindSafe for CharacterState
impl Send for CharacterState
impl Sync for CharacterState
impl Unpin for CharacterState
impl UnsafeUnpin for CharacterState
impl UnwindSafe for CharacterState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.