pub enum CharacterKind {
Player,
NPC,
Monster,
Boss,
Summon,
Pet,
Merchant,
QuestGiver,
}Variants§
Implementations§
Source§impl CharacterKind
impl CharacterKind
pub fn is_hostile_to_player(&self) -> bool
pub fn is_friendly_to_player(&self) -> bool
pub fn display_name(&self) -> &'static str
Trait Implementations§
Source§impl Clone for CharacterKind
impl Clone for CharacterKind
Source§fn clone(&self) -> CharacterKind
fn clone(&self) -> CharacterKind
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for CharacterKind
impl Debug for CharacterKind
Source§impl Hash for CharacterKind
impl Hash for CharacterKind
Source§impl PartialEq for CharacterKind
impl PartialEq for CharacterKind
impl Copy for CharacterKind
impl Eq for CharacterKind
impl StructuralPartialEq for CharacterKind
Auto Trait Implementations§
impl Freeze for CharacterKind
impl RefUnwindSafe for CharacterKind
impl Send for CharacterKind
impl Sync for CharacterKind
impl Unpin for CharacterKind
impl UnsafeUnpin for CharacterKind
impl UnwindSafe for CharacterKind
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.