pub enum AudioEvent {
SpawnSource {
source: MathAudioSource,
position: Vec3,
},
StopTag(String),
SetMasterVolume(f32),
SetMusicVolume(f32),
PlaySfx {
name: String,
position: Vec3,
volume: f32,
},
SetMusicVibe(MusicVibe),
}Expand description
An audio event dispatched from game logic to the audio engine.
Variants§
SpawnSource
Spawn a math-driven audio source at a 3D position.
StopTag(String)
Stop all sources associated with a tag.
SetMasterVolume(f32)
Set master volume [0, 1].
SetMusicVolume(f32)
Set music volume [0, 1].
PlaySfx
Trigger a named one-shot sound effect.
SetMusicVibe(MusicVibe)
Change the ambient music vibe.
Trait Implementations§
Source§impl Clone for AudioEvent
impl Clone for AudioEvent
Source§fn clone(&self) -> AudioEvent
fn clone(&self) -> AudioEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for AudioEvent
impl RefUnwindSafe for AudioEvent
impl Send for AudioEvent
impl Sync for AudioEvent
impl Unpin for AudioEvent
impl UnsafeUnpin for AudioEvent
impl UnwindSafe for AudioEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more