pub struct BlendTree {
pub kind: BlendTreeKind,
pub clips: Vec<AnimationClip>,
pub weights: Vec<f32>,
}Fields§
§kind: BlendTreeKind§clips: Vec<AnimationClip>§weights: Vec<f32>Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for BlendTree
impl RefUnwindSafe for BlendTree
impl Send for BlendTree
impl Sync for BlendTree
impl Unpin for BlendTree
impl UnsafeUnpin for BlendTree
impl UnwindSafe for BlendTree
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more