pub struct SpriteFrame {
pub glyphs: Vec<FrameGlyph>,
pub event: Option<String>,
pub duration_override: Option<f32>,
}Expand description
A single frame of a sprite animation — the complete ASCII art for one pose.
Fields§
§glyphs: Vec<FrameGlyph>All glyphs making up this frame.
event: Option<String>Optional per-frame event tag (e.g. “hit”, “cast_release”).
duration_override: Option<f32>Optional per-frame duration override (overrides animation default).
Implementations§
Source§impl SpriteFrame
impl SpriteFrame
pub fn new(glyphs: Vec<FrameGlyph>) -> Self
pub fn with_event(self, event: impl Into<String>) -> Self
pub fn with_duration(self, d: f32) -> Self
Sourcepub fn from_ascii(art: &str, color: Vec4) -> Self
pub fn from_ascii(art: &str, color: Vec4) -> Self
Build a frame from a grid string. Each non-space char becomes a glyph. Lines are centered vertically; chars are spaced 1.0 apart horizontally.
Trait Implementations§
Source§impl Clone for SpriteFrame
impl Clone for SpriteFrame
Source§fn clone(&self) -> SpriteFrame
fn clone(&self) -> SpriteFrame
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for SpriteFrame
impl RefUnwindSafe for SpriteFrame
impl Send for SpriteFrame
impl Sync for SpriteFrame
impl Unpin for SpriteFrame
impl UnsafeUnpin for SpriteFrame
impl UnwindSafe for SpriteFrame
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more