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AnimationLibrary

Struct AnimationLibrary 

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pub struct AnimationLibrary;
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Pre-built animation library for the Chaos RPG.

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impl AnimationLibrary

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pub fn player_idle() -> SpriteAnimation

Player idle: 2-frame breathing cycle.

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pub fn player_attack() -> SpriteAnimation

Player attack: 4-frame swing animation.

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pub fn player_cast() -> SpriteAnimation

Player cast: 3-frame spell casting.

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pub fn player_hurt() -> SpriteAnimation

Player hurt: 2-frame recoil.

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pub fn player_defend() -> SpriteAnimation

Player defend: 2-frame block.

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pub fn enemy_idle() -> SpriteAnimation

Enemy idle: 2-frame shift.

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pub fn enemy_attack() -> SpriteAnimation

Enemy attack: 3-frame lunge.

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pub fn enemy_death() -> SpriteAnimation

Enemy death: 4-frame dissolution.

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pub fn boss_idle(boss_name: &str) -> SpriteAnimation

Get idle animation for a boss by name.

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pub fn boss_attack(boss_name: &str) -> SpriteAnimation

Get attack animation for a boss by name.

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pub fn player_animator() -> SpriteAnimator

Build a complete SpriteAnimator with all player animations and state machine.

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pub fn enemy_animator() -> SpriteAnimator

Build a standard enemy animator.

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pub fn boss_animator(boss_name: &str) -> SpriteAnimator

Build a boss animator for a specific boss type.

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