pub enum LoopMode {
Once,
Loop,
PingPong,
OnceAndDone,
}Expand description
How an animation repeats.
Variants§
Once
Play once and stop on the last frame.
Loop
Loop from beginning after reaching the end.
PingPong
Play forward, then backward, then forward, etc.
OnceAndDone
Play once and signal completion (for state machine transitions).
Trait Implementations§
impl Copy for LoopMode
impl Eq for LoopMode
impl StructuralPartialEq for LoopMode
Auto Trait Implementations§
impl Freeze for LoopMode
impl RefUnwindSafe for LoopMode
impl Send for LoopMode
impl Sync for LoopMode
impl Unpin for LoopMode
impl UnsafeUnpin for LoopMode
impl UnwindSafe for LoopMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.