pub enum Condition {
FloatGt {
param: String,
threshold: f32,
},
FloatLt {
param: String,
threshold: f32,
},
FloatGe {
param: String,
threshold: f32,
},
FloatLe {
param: String,
threshold: f32,
},
FloatEq {
param: String,
value: f32,
tolerance: f32,
},
BoolTrue {
param: String,
},
BoolFalse {
param: String,
},
Trigger {
param: String,
},
Always,
All(Vec<Condition>),
Any(Vec<Condition>),
}Expand description
Condition that must be satisfied for a state transition to fire.
Variants§
FloatGt
FloatLt
FloatGe
FloatLe
FloatEq
BoolTrue
BoolFalse
Trigger
One-shot: fires once then resets to false.
Always
Always true — transition fires immediately when source state exits.
All(Vec<Condition>)
Multiple conditions all true.
Any(Vec<Condition>)
At least one condition true.
Implementations§
Source§impl Condition
impl Condition
pub fn float_gt(param: impl Into<String>, v: f32) -> Self
pub fn float_lt(param: impl Into<String>, v: f32) -> Self
pub fn float_ge(param: impl Into<String>, v: f32) -> Self
pub fn float_le(param: impl Into<String>, v: f32) -> Self
pub fn bool_true(param: impl Into<String>) -> Self
pub fn trigger(param: impl Into<String>) -> Self
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Condition
impl RefUnwindSafe for Condition
impl Send for Condition
impl Sync for Condition
impl Unpin for Condition
impl UnsafeUnpin for Condition
impl UnwindSafe for Condition
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more