pub struct AnimPresets;Expand description
Pre-built state machine configurations for common character archetypes.
Implementations§
Source§impl AnimPresets
impl AnimPresets
Sourcepub fn humanoid_locomotion() -> AnimStateMachine
pub fn humanoid_locomotion() -> AnimStateMachine
Standard humanoid locomotion: idle, walk, run, jump, fall, land.
Sourcepub fn combat_humanoid() -> AnimStateMachine
pub fn combat_humanoid() -> AnimStateMachine
Combat state machine: idle_combat, attack_light, attack_heavy, dodge, block, hurt, death.
Sourcepub fn flying_creature() -> AnimStateMachine
pub fn flying_creature() -> AnimStateMachine
Flying creature: glide, flap, dive, land, hover.
Auto Trait Implementations§
impl Freeze for AnimPresets
impl RefUnwindSafe for AnimPresets
impl Send for AnimPresets
impl Sync for AnimPresets
impl Unpin for AnimPresets
impl UnsafeUnpin for AnimPresets
impl UnwindSafe for AnimPresets
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more