pub struct PortalManager {
pub portals: Vec<Portal>,
}Expand description
Manages a set of active portals and handles entity transitions.
Fields§
§portals: Vec<Portal>Implementations§
Source§impl PortalManager
impl PortalManager
pub fn new() -> Self
Sourcepub fn add_portal(&mut self, portal: Portal)
pub fn add_portal(&mut self, portal: Portal)
Add a portal.
Sourcepub fn remove_portal(&mut self, index: usize)
pub fn remove_portal(&mut self, index: usize)
Remove a portal by index.
Sourcepub fn update_entity(
&self,
pos: Vec2,
vel: Vec2,
dt: f32,
) -> (Vec2, Vec2, Option<TopologyType>)
pub fn update_entity( &self, pos: Vec2, vel: Vec2, dt: f32, ) -> (Vec2, Vec2, Option<TopologyType>)
Update an entity position/velocity, checking all portals. Returns (new_pos, new_vel, Option<topology_change>).
Sourcepub fn visible_portals(&self, pos: Vec2) -> Vec<usize>
pub fn visible_portals(&self, pos: Vec2) -> Vec<usize>
Find all portals visible from a given position (front side of entry).
Auto Trait Implementations§
impl Freeze for PortalManager
impl RefUnwindSafe for PortalManager
impl Send for PortalManager
impl Sync for PortalManager
impl Unpin for PortalManager
impl UnsafeUnpin for PortalManager
impl UnwindSafe for PortalManager
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