pub struct PedestalItem {
pub base_position: Vec2,
pub bob_amplitude: f32,
pub bob_frequency: f32,
pub bob_timer: f32,
pub halo_radius: f32,
pub halo_particle_count: usize,
pub collision_object_id: Option<ObjectId>,
pub item_name: String,
}Expand description
Pedestal item that bobs up and down.
Fields§
§base_position: Vec2§bob_amplitude: f32§bob_frequency: f32§bob_timer: f32§halo_radius: f32§halo_particle_count: usize§collision_object_id: Option<ObjectId>§item_name: StringImplementations§
Source§impl PedestalItem
impl PedestalItem
pub fn new(position: Vec2, item_name: String) -> Self
Sourcepub fn spawn(&mut self, world: &mut PhysicsWorld) -> ObjectId
pub fn spawn(&mut self, world: &mut PhysicsWorld) -> ObjectId
Spawn the collision object.
Sourcepub fn display_position(&self) -> Vec2
pub fn display_position(&self) -> Vec2
Current display position (with bob).
Sourcepub fn halo_positions(&self) -> Vec<Vec2>
pub fn halo_positions(&self) -> Vec<Vec2>
Get halo particle positions (golden ring around item).
Trait Implementations§
Source§impl Clone for PedestalItem
impl Clone for PedestalItem
Auto Trait Implementations§
impl Freeze for PedestalItem
impl RefUnwindSafe for PedestalItem
impl Send for PedestalItem
impl Sync for PedestalItem
impl Unpin for PedestalItem
impl UnsafeUnpin for PedestalItem
impl UnwindSafe for PedestalItem
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