pub struct FractalTerrain {
pub heightmap: Vec<f32>,
pub size: u32,
pub min_height: f32,
pub max_height: f32,
}Expand description
Generated fractal terrain heightmap.
Fields§
§heightmap: Vec<f32>§size: u32§min_height: f32§max_height: f32Implementations§
Source§impl FractalTerrain
impl FractalTerrain
Sourcepub fn diamond_square(params: &TerrainParams) -> Self
pub fn diamond_square(params: &TerrainParams) -> Self
Generate terrain using the diamond-square algorithm.
pub fn get(&self, x: u32, y: u32) -> f32
Trait Implementations§
Source§impl Clone for FractalTerrain
impl Clone for FractalTerrain
Auto Trait Implementations§
impl Freeze for FractalTerrain
impl RefUnwindSafe for FractalTerrain
impl Send for FractalTerrain
impl Sync for FractalTerrain
impl Unpin for FractalTerrain
impl UnsafeUnpin for FractalTerrain
impl UnwindSafe for FractalTerrain
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