pub struct HeadlessRenderer {
pub width: u32,
pub height: u32,
/* private fields */
}Expand description
Off-screen renderer that produces pixel buffers.
Fields§
§width: u32§height: u32Implementations§
Source§impl HeadlessRenderer
impl HeadlessRenderer
pub fn new(width: u32, height: u32) -> Self
pub fn with_backend( width: u32, height: u32, backend: Box<dyn BackendContext>, ) -> Self
Sourcepub fn render_to_buffer(
&mut self,
scene: &SceneDesc,
camera: &CameraDesc,
) -> Vec<u8> ⓘ
pub fn render_to_buffer( &mut self, scene: &SceneDesc, camera: &CameraDesc, ) -> Vec<u8> ⓘ
Render a scene to an RGBA pixel buffer.
Sourcepub fn render_to_png(
&mut self,
scene: &SceneDesc,
camera: &CameraDesc,
path: &str,
)
pub fn render_to_png( &mut self, scene: &SceneDesc, camera: &CameraDesc, path: &str, )
Render to an image file. Despite the name, the extension picks the
format (.png, .tga, .bmp, .jpg, .gif). Write errors are
logged; use try_render_to_file to get
them back.
Sourcepub fn try_render_to_file(
&mut self,
scene: &SceneDesc,
camera: &CameraDesc,
path: &str,
) -> Result<()>
pub fn try_render_to_file( &mut self, scene: &SceneDesc, camera: &CameraDesc, path: &str, ) -> Result<()>
Render to an image file, returning any encoding or write error.
Sourcepub fn renderer(&self) -> &MultiBackendRenderer
pub fn renderer(&self) -> &MultiBackendRenderer
Access the inner renderer.
pub fn renderer_mut(&mut self) -> &mut MultiBackendRenderer
Auto Trait Implementations§
impl !RefUnwindSafe for HeadlessRenderer
impl !UnwindSafe for HeadlessRenderer
impl Freeze for HeadlessRenderer
impl Send for HeadlessRenderer
impl Sync for HeadlessRenderer
impl Unpin for HeadlessRenderer
impl UnsafeUnpin for HeadlessRenderer
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