pub struct Timeline {
pub cues: Vec<CuePoint>,
pub name: String,
pub looping: bool,
pub speed: f32,
}Expand description
An ordered sequence of timed cue points.
Fields§
§cues: Vec<CuePoint>§name: String§looping: bool§speed: f32Implementations§
Source§impl Timeline
impl Timeline
pub fn new() -> Self
pub fn named(self, name: impl Into<String>) -> Self
pub fn looping(self) -> Self
pub fn with_speed(self, s: f32) -> Self
Sourcepub fn at(&mut self, time: f32, action: TimelineAction) -> &mut Self
pub fn at(&mut self, time: f32, action: TimelineAction) -> &mut Self
Add a cue at a given time (will be sorted on insertion).
Sourcepub fn at_labeled(
&mut self,
time: f32,
label: impl Into<String>,
action: TimelineAction,
) -> &mut Self
pub fn at_labeled( &mut self, time: f32, label: impl Into<String>, action: TimelineAction, ) -> &mut Self
Add a labeled cue.
Sourcepub fn label_time(&self, label: &str) -> Option<f32>
pub fn label_time(&self, label: &str) -> Option<f32>
Find the time of a label.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Timeline
impl RefUnwindSafe for Timeline
impl Send for Timeline
impl Sync for Timeline
impl Unpin for Timeline
impl UnsafeUnpin for Timeline
impl UnwindSafe for Timeline
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