pub struct EntityBlueprint {
pub name: String,
pub tags: Vec<String>,
pub hp: f32,
pub speed: f32,
pub damage: f32,
pub scale: Vec3,
pub color: [f32; 4],
pub ai: Option<String>,
pub attrs: HashMap<String, f32>,
pub glyphs: Vec<char>,
}Expand description
Defines a type of entity to spawn.
Fields§
§name: String§hp: f32§speed: f32§damage: f32§scale: Vec3§color: [f32; 4]§ai: Option<String>AI behavior tree name.
attrs: HashMap<String, f32>Custom attributes.
glyphs: Vec<char>Character glyphs that make up this entity.
Implementations§
Source§impl EntityBlueprint
impl EntityBlueprint
pub fn new(name: &str) -> Self
pub fn with_hp(self, hp: f32) -> Self
pub fn with_speed(self, s: f32) -> Self
pub fn with_damage(self, d: f32) -> Self
pub fn with_color(self, c: [f32; 4]) -> Self
pub fn with_ai(self, ai: &str) -> Self
pub fn with_glyph(self, g: char) -> Self
pub fn with_glyphs(self, g: Vec<char>) -> Self
pub fn tagged(self, tag: &str) -> Self
pub fn with_attr(self, k: &str, v: f32) -> Self
Trait Implementations§
Source§impl Clone for EntityBlueprint
impl Clone for EntityBlueprint
Auto Trait Implementations§
impl Freeze for EntityBlueprint
impl RefUnwindSafe for EntityBlueprint
impl Send for EntityBlueprint
impl Sync for EntityBlueprint
impl Unpin for EntityBlueprint
impl UnsafeUnpin for EntityBlueprint
impl UnwindSafe for EntityBlueprint
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