pub struct DungeonFloor {
pub width: usize,
pub height: usize,
pub theme: DungeonTheme,
pub rooms: Vec<Room>,
pub corridors: Vec<Corridor>,
pub tiles: Vec<Tile>,
pub depth: u32,
pub start: (i32, i32),
pub exit: (i32, i32),
pub boss_room: Option<usize>,
}Fields§
§width: usize§height: usize§theme: DungeonTheme§rooms: Vec<Room>§corridors: Vec<Corridor>§tiles: Vec<Tile>§depth: u32§start: (i32, i32)§exit: (i32, i32)§boss_room: Option<usize>Implementations§
Source§impl DungeonFloor
impl DungeonFloor
pub fn generate(seed: u64, depth: u32, theme: DungeonTheme) -> Self
pub fn get(&self, x: i32, y: i32) -> Tile
pub fn reachable_tiles(&self, sx: i32, sy: i32) -> Vec<(i32, i32)>
pub fn walkable_count(&self) -> usize
pub fn room_at(&self, x: i32, y: i32) -> Option<usize>
pub fn doors(&self) -> impl Iterator<Item = (i32, i32)> + '_
pub fn dimensions(&self) -> (usize, usize)
Trait Implementations§
Source§impl Clone for DungeonFloor
impl Clone for DungeonFloor
Auto Trait Implementations§
impl Freeze for DungeonFloor
impl RefUnwindSafe for DungeonFloor
impl Send for DungeonFloor
impl Sync for DungeonFloor
impl Unpin for DungeonFloor
impl UnsafeUnpin for DungeonFloor
impl UnwindSafe for DungeonFloor
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