pub struct WeaponTrail {
pub rope: RopeChain,
pub compressed: bool,
pub compress_timer: f32,
pub compress_duration: f32,
pub tip_position: Vec3,
}Expand description
A chain of segments that follows a weapon swing path. On impact, segments compress (bunch up) then relax back.
Fields§
§rope: RopeChain§compressed: boolWhether the trail is currently in compressed (impact) state.
compress_timer: f32Timer for compression recovery.
compress_duration: f32Duration of compression effect.
tip_position: Vec3The tip (leading point) of the trail.
Implementations§
Trait Implementations§
Source§impl Clone for WeaponTrail
impl Clone for WeaponTrail
Auto Trait Implementations§
impl Freeze for WeaponTrail
impl RefUnwindSafe for WeaponTrail
impl Send for WeaponTrail
impl Sync for WeaponTrail
impl Unpin for WeaponTrail
impl UnsafeUnpin for WeaponTrail
impl UnwindSafe for WeaponTrail
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