pub struct PendulumTrap {
pub rope: RopeChain,
pub damage: f32,
pub weight_radius: f32,
pub weight_mass: f32,
}Expand description
A pendulum trap using a rope chain with a fixed top point. Swings under gravity and damages entities on contact with the weighted end.
Fields§
§rope: RopeChain§damage: f32Damage dealt on contact.
weight_radius: f32Radius of the weight at the end for collision detection.
weight_mass: f32Mass multiplier for the last point (the weight).
Implementations§
Source§impl PendulumTrap
impl PendulumTrap
Sourcepub fn new(
pivot: Vec3,
length: f32,
segments: usize,
damage: f32,
weight_radius: f32,
) -> Self
pub fn new( pivot: Vec3, length: f32, segments: usize, damage: f32, weight_radius: f32, ) -> Self
Create a pendulum hanging from pivot with the given length and
segments. The weight hangs at the bottom.
Sourcepub fn weight_position(&self) -> Vec3
pub fn weight_position(&self) -> Vec3
Get the weight (endpoint) position for collision checks.
Sourcepub fn check_collision(&self, point: Vec3) -> bool
pub fn check_collision(&self, point: Vec3) -> bool
Check if a point is within the weight’s damage radius.
pub fn get_points(&self) -> Vec<Vec3>
Trait Implementations§
Source§impl Clone for PendulumTrap
impl Clone for PendulumTrap
Auto Trait Implementations§
impl Freeze for PendulumTrap
impl RefUnwindSafe for PendulumTrap
impl Send for PendulumTrap
impl Sync for PendulumTrap
impl Unpin for PendulumTrap
impl UnsafeUnpin for PendulumTrap
impl UnwindSafe for PendulumTrap
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