pub struct VoxelWorld {
pub chunks: HashMap<ChunkCoord, VoxelGrid>,
pub chunk_dim: usize,
pub voxel_size: f32,
pub material_table: Vec<VoxelMaterial>,
pub noise: PerlinNoise3D,
pub loaded_chunks: HashSet<ChunkCoord>,
}Fields§
§chunks: HashMap<ChunkCoord, VoxelGrid>§chunk_dim: usize§voxel_size: f32§material_table: Vec<VoxelMaterial>§noise: PerlinNoise3D§loaded_chunks: HashSet<ChunkCoord>Implementations§
Source§impl VoxelWorld
impl VoxelWorld
pub fn new(chunk_dim: usize, voxel_size: f32, seed: u64) -> Self
pub fn get_or_create_chunk(&mut self, coord: &ChunkCoord) -> &mut VoxelGrid
pub fn get_voxel(&self, world_pos: Vec3) -> Voxel
pub fn set_voxel(&mut self, world_pos: Vec3, voxel: Voxel)
pub fn generate_chunk(&mut self, coord: &ChunkCoord)
pub fn chunks_in_radius(&self, center: Vec3, radius: f32) -> Vec<ChunkCoord>
pub fn total_voxels(&self) -> usize
Auto Trait Implementations§
impl Freeze for VoxelWorld
impl RefUnwindSafe for VoxelWorld
impl Send for VoxelWorld
impl Sync for VoxelWorld
impl Unpin for VoxelWorld
impl UnsafeUnpin for VoxelWorld
impl UnwindSafe for VoxelWorld
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