pub struct ShaderBundleRegistry {
pub bundles: HashMap<u32, ShaderBundle>,
pub next_id: u32,
}Fields§
§bundles: HashMap<u32, ShaderBundle>§next_id: u32Implementations§
Source§impl ShaderBundleRegistry
impl ShaderBundleRegistry
pub fn new() -> Self
pub fn register(&mut self, b: ShaderBundle) -> u32
pub fn get(&self, id: u32) -> Option<&ShaderBundle>
pub fn find_by_name(&self, name: &str) -> Option<&ShaderBundle>
pub fn total_programs(&self) -> usize
pub fn count(&self) -> usize
Trait Implementations§
Source§impl Clone for ShaderBundleRegistry
impl Clone for ShaderBundleRegistry
Source§impl Debug for ShaderBundleRegistry
impl Debug for ShaderBundleRegistry
Auto Trait Implementations§
impl Freeze for ShaderBundleRegistry
impl RefUnwindSafe for ShaderBundleRegistry
impl Send for ShaderBundleRegistry
impl Sync for ShaderBundleRegistry
impl Unpin for ShaderBundleRegistry
impl UnsafeUnpin for ShaderBundleRegistry
impl UnwindSafe for ShaderBundleRegistry
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