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MaterialEditorState

Struct MaterialEditorState 

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pub struct MaterialEditorState {
Show 16 fields pub library: MaterialLibrary, pub selected_material: Option<u64>, pub active_tab: MaterialEditorTab, pub preview_shape: PreviewShape, pub preview_lighting: PreviewLighting, pub preview_rotate: bool, pub preview_rotation: f32, pub preview_zoom: f32, pub show_wireframe: bool, pub show_uv_grid: bool, pub show_tangent_space: bool, pub search_query: String, pub category_filter: Option<String>, pub history: Vec<Material>, pub history_pos: usize, pub compare_material: Option<u64>,
}

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§library: MaterialLibrary§selected_material: Option<u64>§active_tab: MaterialEditorTab§preview_shape: PreviewShape§preview_lighting: PreviewLighting§preview_rotate: bool§preview_rotation: f32§preview_zoom: f32§show_wireframe: bool§show_uv_grid: bool§show_tangent_space: bool§search_query: String§category_filter: Option<String>§history: Vec<Material>§history_pos: usize§compare_material: Option<u64>

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impl MaterialEditorState

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pub fn new() -> Self

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pub fn selected_material(&self) -> Option<&Material>

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pub fn selected_material_mut(&mut self) -> Option<&mut Material>

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pub fn snapshot(&mut self)

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pub fn undo(&mut self)

Undo to the last snapshot. snapshot() is called before an edit, so the state to return to is the newest snapshot; the old code skipped it and went one further back (and did nothing with one snapshot). The current state is kept so redo can return to it.

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pub fn redo(&mut self)

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pub fn update(&mut self, dt: f32)

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pub fn search_results(&self) -> Vec<&Material>

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pub fn duplicate_selected(&mut self) -> Option<u64>

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pub fn create_variant(&mut self) -> Option<u64>

Trait Implementations§

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impl Clone for MaterialEditorState

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MaterialEditorState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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