pub struct DungeonRun {
pub dungeon_id: u32,
pub player_level: u32,
pub difficulty: u32,
pub rooms: Vec<DungeonRoom>,
pub player_magic_find: f32,
pub party_size: u32,
pub total_xp: u32,
}Fields§
§dungeon_id: u32§player_level: u32§difficulty: u32§rooms: Vec<DungeonRoom>§player_magic_find: f32§party_size: u32§total_xp: u32Implementations§
Source§impl DungeonRun
impl DungeonRun
pub fn generate_standard_dungeon( dungeon_id: u32, player_level: u32, difficulty: u32, ) -> Self
pub fn boss_rooms(&self) -> Vec<&DungeonRoom>
pub fn total_expected_value(&self) -> f32
Auto Trait Implementations§
impl Freeze for DungeonRun
impl RefUnwindSafe for DungeonRun
impl Send for DungeonRun
impl Sync for DungeonRun
impl Unpin for DungeonRun
impl UnsafeUnpin for DungeonRun
impl UnwindSafe for DungeonRun
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