pub struct CutsceneAssetRegistry {
pub assets: HashMap<String, CutsceneAssetRef>,
pub failed_imports: Vec<String>,
}Fields§
§assets: HashMap<String, CutsceneAssetRef>§failed_imports: Vec<String>Implementations§
Source§impl CutsceneAssetRegistry
impl CutsceneAssetRegistry
pub fn new() -> Self
pub fn register(&mut self, asset: CutsceneAssetRef)
pub fn mark_complete(&mut self, id: &str)
pub fn mark_failed(&mut self, id: &str)
pub fn ready_asset_ids(&self) -> Vec<&str>
pub fn total_size_bytes(&self) -> u64
Trait Implementations§
Source§impl Clone for CutsceneAssetRegistry
impl Clone for CutsceneAssetRegistry
Auto Trait Implementations§
impl Freeze for CutsceneAssetRegistry
impl RefUnwindSafe for CutsceneAssetRegistry
impl Send for CutsceneAssetRegistry
impl Sync for CutsceneAssetRegistry
impl Unpin for CutsceneAssetRegistry
impl UnsafeUnpin for CutsceneAssetRegistry
impl UnwindSafe for CutsceneAssetRegistry
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