pub enum BlendTreeNode {
Clip {
name: String,
weight: f32,
},
Blend1D {
parameter: String,
children: Vec<(f32, BlendTreeNode)>,
},
Blend2D {
param_x: String,
param_y: String,
children: Vec<(Vec2, BlendTreeNode)>,
},
Additive {
base: Box<BlendTreeNode>,
additive: Box<BlendTreeNode>,
weight: f32,
},
Override {
base: Box<BlendTreeNode>,
override_node: Box<BlendTreeNode>,
mask: Vec<String>,
},
}Variants§
Implementations§
Source§impl BlendTreeNode
impl BlendTreeNode
pub fn evaluate_1d(&self, param: f32) -> Vec<(String, f32)>
pub fn clip_names(&self) -> Vec<String>
Trait Implementations§
Source§impl Clone for BlendTreeNode
impl Clone for BlendTreeNode
Auto Trait Implementations§
impl Freeze for BlendTreeNode
impl RefUnwindSafe for BlendTreeNode
impl Send for BlendTreeNode
impl Sync for BlendTreeNode
impl Unpin for BlendTreeNode
impl UnsafeUnpin for BlendTreeNode
impl UnwindSafe for BlendTreeNode
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