pub struct AbilitySearchIndex {
pub by_type: HashMap<AbilityType, Vec<u64>>,
pub by_status_applied: HashMap<StatusEffectType, Vec<u64>>,
pub by_resource: HashMap<ResourceType, Vec<u64>>,
pub by_cooldown_range: BTreeMap<u64, Vec<u64>>,
pub name_tokens: HashMap<String, Vec<u64>>,
}Fields§
§by_type: HashMap<AbilityType, Vec<u64>>§by_status_applied: HashMap<StatusEffectType, Vec<u64>>§by_resource: HashMap<ResourceType, Vec<u64>>§by_cooldown_range: BTreeMap<u64, Vec<u64>>§name_tokens: HashMap<String, Vec<u64>>Implementations§
Source§impl AbilitySearchIndex
impl AbilitySearchIndex
pub fn build(db: &AbilityDatabase) -> Self
pub fn search_by_tokens(&self, query: &str) -> HashSet<u64>
pub fn abilities_by_type(&self, t: AbilityType) -> &[u64]
pub fn abilities_in_cd_range(&self, min_cd: f32, max_cd: f32) -> Vec<u64>
Trait Implementations§
Source§impl Clone for AbilitySearchIndex
impl Clone for AbilitySearchIndex
Auto Trait Implementations§
impl Freeze for AbilitySearchIndex
impl RefUnwindSafe for AbilitySearchIndex
impl Send for AbilitySearchIndex
impl Sync for AbilitySearchIndex
impl Unpin for AbilitySearchIndex
impl UnsafeUnpin for AbilitySearchIndex
impl UnwindSafe for AbilitySearchIndex
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