pub struct GoapAgent<W> {
pub name: String,
pub world_state: WorldState,
pub goal: WorldState,
pub actions: Vec<GoapAction>,
pub max_depth: usize,
/* private fields */
}Expand description
A runtime GOAP agent that re-plans when its goal or state changes.
Fields§
§name: String§world_state: WorldState§goal: WorldState§actions: Vec<GoapAction>§max_depth: usizeImplementations§
Source§impl<W> GoapAgent<W>
impl<W> GoapAgent<W>
pub fn new(name: &str) -> Self
pub fn add_action(&mut self, action: GoapAction)
pub fn add_executor( &mut self, name: &str, func: impl Fn(&mut W, &mut WorldState) -> ActionResult + Send + Sync + 'static, )
pub fn set_state(&mut self, key: &str, value: bool)
pub fn set_goal(&mut self, key: &str, value: bool)
Sourcepub fn tick(&mut self, world: &mut W) -> Option<String>
pub fn tick(&mut self, world: &mut W) -> Option<String>
Call each frame. Returns None if no plan/goal, Some(action_name) for current action.
pub fn current_plan(&self) -> &[String]
pub fn has_goal(&self) -> bool
pub fn plan_length(&self) -> usize
Auto Trait Implementations§
impl<W> !RefUnwindSafe for GoapAgent<W>
impl<W> !UnwindSafe for GoapAgent<W>
impl<W> Freeze for GoapAgent<W>
impl<W> Send for GoapAgent<W>
impl<W> Sync for GoapAgent<W>
impl<W> Unpin for GoapAgent<W>
impl<W> UnsafeUnpin for GoapAgent<W>where
HashMap<String, Box<dyn Fn(&mut W, &mut WorldState) -> ActionResult + Sync + Send>>: UnsafeUnpin,
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